Dunes stretching to the southern horizons spread out before you, dotted with the skeletal remains of massive creatures. There is little shelter here and less foraging, though a strange ecology has begun to sprout around the ancient bones, where a black moss has taken hold and is now home to an array of swarming insects. Far to the south lies the Sand of Sea and Stars; to the north, Calamity ridge. East, past the Ridge and into central Sahwat is the Understands.
Bone City
None
- Size
- 80 sq. miles
- Terrain
- difficult (walking: 8.0 days)
- Regional Effects
-
| On a spell attack roll of 5 or less, roll on the Wild Magic Table |
- Skill Challenges
-
| Skills | DC | Notes |
| Travel | 18 |
| Forage | 20 |
| Track | 20 |
| Evade | 15 |
| Survey | 15 |
- Encounters (CR 6)
-
| Roll | Difficulty |
| d1-d10 | None |
| d11 | Dangerous |
| d12 | Difficult |
| d13 | None |
| d14 | Difficult |
| d15 | None |
| d16 | Difficult |
| d17 | Dangerous |
| d18 | Dangerous |
| d19 | Difficult |
| d20 | None |
- Weather Effects
-
| Roll | Description | Effect |
| d1-d2 | Magnetic Turmoil |
North moves randomly |
| d3-d4 | Scorching Temperatures |
2x water consumption |
| d5-d6 | Clear Skies |
No effect |
| d7-d8 | Whispered Insanity |
"Clear skies" (but you are cursed; the DM rolls for each traveler)
d1 - None of this is really happening.
d2 - We're invincible!
d3 - They're all turning against you.
d4 - You're being followed.
d5 - An object in your inventory is the key to your survival.
d6 - Your soul has fled your body.
d7 - One of your companions is an imposter.
d8 - You should take off your clothes and experience true freedom.
|
- Forage Table
-
| Roll | Name | Description | Rarity | Value |
| d1-d2 | Uncommon |
Dancing Fern |
Grows up to 2ft in diameter, sways constantly as if in a strong breeze. |
2 GP |
| d3 | Common |
Sand Weave |
Clinging ivy that grows in thick blankets over sandy soil. White flowers. |
| d4 | Rare |
Meal Moss |
A grey/black moss that grows on the interior of bone. |
5 GP |